
Poorly Timed Games
An Indie Game Studio


OUR BLOG

The Cataphor: a Machine Heart
The Cataphor: a machine heart that churns among the stars He does more than speak truth to power... he is power.Other Stuff You Might Like

A Civil Disagreement
Click arrows to advance pages. Click on image to expand.Other Stuff You Might Like

Stay Tuned
We know everyone has been patiently waiting for news, so stay tuned in the coming weeks as we begin to share some of what we've been working on!
ABOUT US
Poorly Timed Games is an independent video game studio in Redmond, WA. Established in 2019, we love experimenting and merging different genres to create new, cool games. Our upcoming game’s announcement is pending, and we can’t wait to tell you more later this year!
IN THE PRESS
The Coronavirus Pandemic Is Putting Indie Developers In An Even Tougher Spot
PC Gamer / 6 April, 2020
Former Destiny, Iron Man Vr Devs Plot Their Own Course
GFINITY / 11 November, 2020
OUR TEAM
Click on a team member to learn more.

Z Brewer
Writer

Patrick Casey
Team Analyst/Game Designer

Blake DeBerto
Unity Developer

Sam Donez
Associate 3D World Artist

Z Brewer
Writer

Patrick Casey
Test Analyst/Game Designer
Patrick Casey was born and raised in Nashville, Tennessee. After too many years in college, he finally received his Bachelor of Science in Photography. After attempts at using said degree, he thought it would be best to move out to Seattle to get into the game industry instead. After working in test at Bungie, he is excited to start in QA/Design at PTG!
When he isn’t working on games, Patrick can be found continuing his decade long photography project, or watching anime.

Blake DeBerto
Unity Developer
Blake has been a veteran of game development with over a decade of working in games. She has been hard-set on following this career path since playing Duck Hunt for the first time in 1989. She went to RIT where she graduated in 2009, met a lot of cool, like-minded people, and has been making games ever since. Blake is based in New Jersey where she lives with her wife, two daughters, a dog, and three cats. She spends much of her professional time promoting LGBTQ+ in STEM, writing about the accessibility of computer science, and playing competitive online games.

Sam Donez
Associate 3D World Artist
Sam grew up near Rochester, NY, and moved to the Seattle area in 2019 after graduating from Rochester Institute of Technology. His love for world art comes from a childhood of video games and doodling on his school papers. Sam’s favorite games include The Last of Us, Okami, and Day of the Tentacle. When not enjoying video games or working on art, he can probably be found sticking googly eyes to something.

Eric Euchler

James Howell

Marian Huber

Isabelle Kole

Eric Euchler
Senior Tester

James Howell
Lead Writer
He’s excited to work with long-time friend Chris and PTG to create a dynamic, imaginative narrative that entertains while also exploring important, contemporary themes.

Marian Huber
3D Character Artist
Marian is incredibly excited to get back into games working with industry veterans after three years as a digital sculptor for Funko. She previously worked for Harebrained Schemes on Shadowrun Hong Kong and Necropolis as a 3D character artist. Marian has been playing games since Donkey Kong Country on the SNES, and been enamored ever since. When she’s not making art she’s GMing tabletop RPGs or forcing her friends to try out new and exotic board games, both of which are always unceremoniously interrupted by one of her three cats.

Isabelle Kole
Branding Specialist

Marcus Lindblom
Production Manager

Jeff Meador

Brandon McGill

Trent Moriarty

Marcus Lindblom
Production Manager
Marcus is a games industry veteran, from starting at Nintendo in 1990, and working with a number of companies since. He was co-owner of a game consulting from 2008 to 2019. He currently resides in the Seattle area with his wife, their daughter, her husband, and many cats.

Jeff Meador
Lead Developer

Brandon McGill
Concept Artist

Trent Moriarty
Composer

Jake Myler

Shonté Murray-Daniels

Noelle

Rowan Sherwin

Jake Myler
Concept Artist

Shonté Murray-Daniels
Writer

Noelle
Composer

Rowan Sherwin
Concept Artist
Rowan is a Seattle-area artist who is excited to work with industry veterans after her brief time at Amazon creating art for internal games. She creates a science-fantasy webcomic and enjoys D&D, video games, cooking, and petting Sophie, the softest cat in the world.

Jarien Skywall

Elliott Stiles
Senior Animator & Rigger

Helmut Stark

Lauren Voorhees
Illustrator

Jarien Skywall
3D Character Artist
Jarien has been drawing since he was old enough to pick up a crayon. He’s done 3D art for many projects including indie games, AAA games, educational software, VR and AR experiences, archaeological reconstruction, and product visualization.
For fun he reads comics and science fiction, writes stories and poems, goes to metal shows, and is trying to get back into practice on guitar. He’s excited to create imaginative characters for meaningful stories at Poorly Timed Games.

Elliott Stiles
Senior Animator & Rigger

Helmut Stark
Lead 3D Artist
Before he became a 3D Artist, Helmut worked as a nurse in a psychiatric hospital. After fatherhood and an existential crisis, he changed tracks to become a digital artist, trusting fate that he’d made the right choice.
He spent several years at Scanline VFX—during which he worked on Bumblebee, Stranger Things, and other exciting stuff—and now he’s tackling new, exciting challenges. After a hard day’s work on digital creatures, he enjoys Bavarian beer along with his setup of analog synthesizers.

Lauren Voorhees
Illustrator
Lauren is an illustrator and comic artist out of Arizona. She’s been a contributor to many independent project such as DALLAR comics. Inspired by cinematography and poetry, Lauren is passionate about creating impactful and emotional art. When she’s not drawing, Lauren enjoys indoor gardening, horror genre video games, and her two cats.

Chris Wright

Will Wright

Chris Wright
Founder/Creative Director
Chris moved to the West Coast in 2001 and has cut his teeth at some of the coolest tech & game companies out there, including Tableau Software, Twilio, Blizzard Entertainment and Bungie. When he isn’t making games, Chris enjoys cooking and giving way too much attention to his cats and corgi.

Will Wright
Writer
William Wright (“Will”) is author or editor of over twenty nationally published books. He has four books forthcoming, including Grass Chapels: New & Selected Poems (Mercer University Press, 2021). Will was named Writer-in-Residence at the University of Tennessee in 2016, and that same year was selected as the Georgia Author of the Year by the Georgia Writers Association. Will was named Editor of the Year in 2015 by the Georgia Center for the Book and has won numerous prizes for his literary and editorial work. His most recent teaching gig was as a Visiting Assistant Professor at Emory University (2017-2020). Will loves pondering esoteric stuff, including theoretical astrophysics, botany, exotic mathematics, and postlapsarian media.Will has been gaming since 1983, when his father introduced him to the Atari 2600.
JOBS
Unity Developer (CONTRACT)
Role Qualifications: Strong level of understanding of C#, Unity, and game development process Solid knowledge of algorithms, data structures, and 3D graphics pipeline Familiarity with Git Able to translate design into working features with minimal supervision Able to...
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