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Poorly Timed Games

An Indie Game Studio

ABOUT US

Poorly Timed Games is an independent video game studio in Redmond, WA. Established in 2019, we love experimenting and merging different genres to create new, cool games. Our upcoming game’s announcement is pending, and we can’t wait to tell you more later this year!

OUR TEAM

Z Brewer

Z Brewer

Writer

Z Brewer is the NYT bestselling author of The Chronicles of Vladimir Tod series, as well as The Slayer Chronicles series, Soulbound, The Cemetery Boys, The Blood Between Us, Madness, Into the Real, and more short stories than they can recall. Their pronouns are they/them. When not making readers cry because they killed off a character they loved, Z is an outspoken anti-bullying and mental health advocate. Plus, they have awesome hair and three furry overlords that some people refer to as “cats”.

Sam Donez

Sam Donez

Associate 3D World Artist

Sam grew up near Rochester, NY and moved to the Seattle area in 2019 after graduating from Rochester Institute of Technology. His love for world art comes from a childhood of video games and doodling on his school papers. Some of Sam’s favorite games include The Last of Us, Okami, and Day of the Tentacle. When not enjoying video games or working on art, he can probably be found sticking googly eyes to something.

James Howell

James Howell

Lead Writer

James Howell loves imagination, curiosity, and games. He earned his MA in English/Poetry while also working extensively with Kojima Productions (MGS3: Subsistence, Metal Gear AC!D^2, Metal Gear Solid 4). He wrote a monthly spread and other in-depth features for Playstation: The Official Magazine, and his video games criticism has inspired new writers and developers to make their mark on the medium. His poems have been published through Texas University Press and Liverpool University Press, and he most recently finished work as a Writer and Narrative Designer on Marvel’s Iron Man VR.

He’s excited to work with long-time friend Chris and PTG to create a dynamic, imaginative narrative that entertains while also exploring important, contemporary themes.

Marian Huber

Marian Huber

3D Character Artist

Marian is incredibly excited to get back into games working with industry veterans after three years as a digital sculptor for Funko. She previously worked for Harebrained Schemes on Shadowrun Hong Kong and Necropolis as a 3D character artist. Marian has been playing games since Donkey Kong Country on the SNES, and been enamored ever since. When she’s not making art she’s GMing tabletop RPGs or forcing her friends to try out new and exotic board games, both of which are always unceremoniously interrupted by one of her three cats.
Isabelle Kole

Isabelle Kole

Branding Specialist

Kole started as a roleplay simulator builder for Second Life, building immersive worlds and lively communities from the ground up. After some time she turned to building her own brands and general gaming community centered around positivity and inclusivity. In her free time she enjoys movie marathons, practicing Krav Maga, and spoiling her two cats.

Jeff Meador

Jeff Meador

Lead Developer

Jeff began tinkering with code on his Commodore 64 way back when. He’s built wild games and interactive experiences for Disney, Paramount, VH1, and more. Jeff lives in the San Francisco Bay Area with his husband and their two Australian cattle dogs.

Brandon McGill

Brandon McGill

Concept Artist

Brandon is an award-winning multimedia artist featured in books, magazines, movies, music videos, short films, television, and oddly enough, an escape room. He is currently working on his thirteenth major themed project, TAROT, which turns every card into a body painting. Brandon is set to be the Magician card, turning him into a literal wizard. A Wizard of Art, if you will. He’s humbled and thrilled by the opportunity to join Poorly Timed Games where he will turn his imagination into playable reality.
Trent Moriarty

Trent Moriarty

Composer

As a composer, Trent explores the language of music and how it’s accentuated by the many colors of the orchestra. Trent is a familiar face in the video game modding community, having composed the soundtracks of multiple popular and award-winning projects. During his free time he enjoys playing video games, learning about art, and going on long walks.
Jake Myler

Jake Myler

Concept Artist

Jake Myler is a comic book and video game concept artist living in Seattle, hopelessly addicted to coffee. Recent publications: Orphan Blade, Fraggle Rock: Journey to the Everspring, Fraggle Rock: Anthology, Finding Nemo: Losing Dory, and Undertown.

Shonté Murray-Daniels

Shonté Murray-Daniels

Writer

Shonté Murray-Daniels has spent her life split between her love of poetry and her love of video games. She’s written critical essays and personal stories on games, and has been published in Motherboard, Kotaku, and elsewhere. Her poetry can be found in Baltimore Review, Puerto del sol, Ambit, and others. She’s also the host of Non-Player Conversations, a podcast about celebrating marginalized people in gaming who are often ignored.
Noelle

Noelle

Composer

Noelle’s long had a passion for sound in video games, spending much of her time composing and sound designing for numerous game jams, mods, and indie titles. In the odd time she’s not sketching out new tunes or finding ways to make cute things sound scary, she’s probably busy hugging her dachshunds or tinkering with synthesizers.
Rowan Sherwin

Rowan Sherwin

Concept Artist

Rowan is a Seattle-area artist who is excited to work with industry veterans after her brief time at Amazon creating art for internal games. She creates a science-fantasy webcomic and enjoys D&D, video games, cooking, and petting Sophie, the softest cat in the world.

Helmut Stark

Helmut Stark

Lead 3D Artist

Before he became a 3D Artist, Helmut worked as a nurse in a psychiatric hospital. After fatherhood and an existential crisis, he changed tracks to become a digital artist, trusting fate that he’d made the right choice.

He spent several years at Scanline VFX—during which he worked on Bumblebee, Stranger Things, and other exciting stuff—and now he’s tackling new, exciting challenges. After a hard day’s work on digital creatures, he enjoys Bavarian beer along with his setup of analog synthesizers.

Chris Wright

Chris Wright

Founder/Lead Designer

Chris moved to the West Coast in 2001 and has cut his teeth at some of the coolest tech & game companies out there, including Tableau Software, Twilio, Blizzard Entertainment and Bungie. When he isn’t making games, Chris enjoys cooking and giving way too much attention to his cats and corgi.

Will Wright

Will Wright

Writer

William Wright (“Will”) is author or editor of over twenty nationally published books. He has four books forthcoming, including Grass Chapels: New & Selected Poems (Mercer University Press, 2021). Will was named Writer-in-Residence at the University of Tennessee in 2016, and that same year was selected as the Georgia Author of the Year by the Georgia Writers Association. Will was named Editor of the Year in 2015 by the Georgia Center for the Book and has won numerous prizes for his literary and editorial work. His most recent teaching gig was as a Visiting Assistant Professor at Emory University (2017-2020). Will loves pondering esoteric stuff, including theoretical astrophysics, botany, exotic mathematics, and postlapsarian media.Will has been gaming since 1983, when his father introduced him to the Atari 2600.

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