Z Brewer is the NYT bestselling author of The Chronicles of Vladimir Tod series, as well as The Slayer Chronicles series, Soulbound, The Cemetery Boys, The Blood Between Us, Madness, Into the Real, and more short stories than they can recall. Their pronouns are they/them. When not making readers cry because they killed off a character they loved, Z is an outspoken anti-bullying and mental health advocate. Plus, they have awesome hair and three furry overlords that some people refer to as “cats”.
Test Analyst/Game Designer
Patrick Casey was born and raised in Nashville, Tennessee. After too many years in college, he finally received his Bachelor of Science in Photography. After attempts at using said degree, he thought it would be best to move out to Seattle to get into the game industry instead. After working in test at Bungie, he is excited to start in QA/Design at PTG!
When he isn’t working on games, Patrick can be found continuing his decade long photography project, or watching anime.
Blake has been a veteran of game development with over a decade of working in games. She has been hard set on following this career path since playing Duck Hunt for the first time in 1989. She went to RIT where she graduated in 2009, met a lot of cool, like-minded people, and has been making games ever since. Blake is based in New Jersey where she lives with her wife, two daughters, dog, and three cats. She spends much of her professional time promoting LGBTQ+ in STEM, writing about the accessibility of computer science, and playing competitive online games.
Associate 3D World Artist
Sam grew up near Rochester, NY and moved to the Seattle area in 2019 after graduating from Rochester Institute of Technology. His love for world art comes from a childhood of video games and doodling on his school papers. Some of Sam’s favorite games include The Last of Us, Okami, and Day of the Tentacle. When not enjoying video games or working on art, he can probably be found sticking googly eyes to something.
Eric Euchler is a game developer and script kiddie currently living in Seattle, Washington. He’s worked as a tester on games like Destiny 2, Fortnite, Robo Recall and City Girl Life. For fun he’s usually making mobile games like 50 Libs of Mad and Beer Pong Sim VR, or weird ARGs to send to his friends.
James Howell loves imagination, curiosity, and games. He earned his MA in English/Poetry while also working extensively with Kojima Productions (MGS3: Subsistence, Metal Gear AC!D^2, Metal Gear Solid 4). He wrote a monthly spread and other in-depth features for Playstation: The Official Magazine, and his video games criticism has inspired new writers and developers to make their mark on the medium. His poems have been published through Texas University Press and Liverpool University Press, and he most recently finished work as a Writer and Narrative Designer on Marvel’s Iron Man VR.
He’s excited to work with long-time friend Chris and PTG to create a dynamic, imaginative narrative that entertains while also exploring important, contemporary themes.
3D Character Artist
Kole started as a roleplay simulator builder for Second Life, building immersive worlds and lively communities from the ground up. After some time she turned to building her own brands and general gaming community centered around positivity and inclusivity. In her free time she enjoys movie marathons, practicing Krav Maga, and spoiling her two cats.
Jeff began tinkering with code on his Commodore 64 way back when. He’s built wild games and interactive experiences for Disney, Paramount, VH1, and more. Jeff lives in the San Francisco Bay Area with his husband and their two Australian cattle dogs.
Rowan is a Seattle-area artist who is excited to work with industry veterans after her brief time at Amazon creating art for internal games. She creates a science-fantasy webcomic and enjoys D&D, video games, cooking, and petting Sophie, the softest cat in the world.
3D Character Artist
Jarien has been drawing since he was old enough to pick up a crayon. He’s done 3D art for many projects including indie games, AAA games, educational software, VR and AR experiences, archaeological reconstruction, and product visualization.
For fun he reads comics and science fiction, writes stories and poems, goes to metal shows, and is trying to get back into practice on guitar. He’s excited to create imaginative characters for meaningful stories at Poorly Timed Games.
Lead 3D Artist
Before he became a 3D Artist, Helmut worked as a nurse in a psychiatric hospital. After fatherhood and an existential crisis, he changed tracks to become a digital artist, trusting fate that he’d made the right choice.
He spent several years at Scanline VFX—during which he worked on Bumblebee, Stranger Things, and other exciting stuff—and now he’s tackling new, exciting challenges. After a hard day’s work on digital creatures, he enjoys Bavarian beer along with his setup of analog synthesizers.
Chris moved to the West Coast in 2001 and has cut his teeth at some of the coolest tech & game companies out there, including Tableau Software, Twilio, Blizzard Entertainment and Bungie. When he isn’t making games, Chris enjoys cooking and giving way too much attention to his cats and corgi.
William Wright (“Will”) is author or editor of over twenty nationally published books. He has four books forthcoming, including Grass Chapels: New & Selected Poems (Mercer University Press, 2021). Will was named Writer-in-Residence at the University of Tennessee in 2016, and that same year was selected as the Georgia Author of the Year by the Georgia Writers Association. Will was named Editor of the Year in 2015 by the Georgia Center for the Book and has won numerous prizes for his literary and editorial work. His most recent teaching gig was as a Visiting Assistant Professor at Emory University (2017-2020). Will loves pondering esoteric stuff, including theoretical astrophysics, botany, exotic mathematics, and postlapsarian media.Will has been gaming since 1983, when his father introduced him to the Atari 2600.
Role Qualifications: Resume & Demo reel required; should display strong rigging & animation skills for both humans and non-humanoids Proven understanding of animating realistic human motion Experience animating melee combat for gameplay (non-mocap) Able to...
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