Poorly Timed Games

Unity Developer (CONTRACT)

Jun 4, 2021 | Jobs

Role Qualifications:

  • Strong level of understanding of C#, Unity, and game development process
  • Solid knowledge of algorithms, data structures, design patterns, and 3D graphics pipeline
  • Familiarity with Git
  • Able to translate design into working features with minimal supervision
  • Able to converse in English (typically via email & Slack)
  • Position is Remote — must be able to be online reliably and able to generally match west coast hours.
  • Must be qualified to work as a contractor for a US-based company
  • Solid communicator
  • At least four years experience programming in Unity


  • Translate requirements (such as via GDD or Jira) into clean and efficient code in Unity
  • Work under direction of lead developer & creative leadership
  • Own multiple game features and iterate with team
  • Create & iterate on designer-focused editor tools
  • Implement unit tests to verify features function correctly

Nice to have:

  • Computer Science degree or equivalent
  • Experience with Jenkins or other continuous integration tools
  • Shader experience a big plus!
  • Passionate about video games and sci-fi
  • Wide variety of game/genre experience
  • Experience shipping any game, indie to AAA

Pay & Time Expected:

Unity Developer (Contract): $35-40/hr

Position will start at 20-25 hours/week, opportunity for 30-35 hours/week depending on experience and performance.

To Apply:

Send Resume (PDF only, please!) AND Portfolio/links to careers@poorlytimedgames.com
Subject: Unity Dev