Role Qualifications:
- Strong level of understanding of C#, Unity, and game development process
- Solid knowledge of algorithms, data structures, and 3D graphics pipeline
- Familiarity with Git
- Able to translate design into working features with minimal supervision
- Able to converse in English (typically via email & Slack)
- Position is Remote — must be able to be online reliably
- Must be qualified to work as a contractor for a US-based company
- Solid communicator
- At least four years experience programming in Unity
Responsibilities:
- Translate requirements (such as via GDD or Jira) into clean and efficient code in Unity
- Work under direction of lead developer & creative leadership
- Own multiple game features and iterate with team
- Create & iterate on designer-focused editor tools
- Implement unit tests to verify features function correctly
Nice to have:
- Computer Science degree or equivalent
- Experience with CircleCI or other continuous integration tools
- Shader experience a big plus!
- Passionate about video games and sci-fi
- Wide variety of game/genre experience
- Experience shipping any game, indie to AAA
Pay & Time Expected:
Unity Developer (Contract): $35-40/hr
Position will start at 20-25 hours/week, opportunity for 30-35 hours/week depending on experience and performance.
To Apply:
Send Resume (PDF only, please!) AND Portfolio/links to careers@poorlytimedgames.com
Subject: Unity Dev